Learning From Shoppers The flip side of looking at retail spaces as new ground for museum exhibitions
is to consider the potentially important data being collected there about shopper’s behavior. Exhibit designers and
developers might look more closely at what is known as “retail anthropology” to understand the behavior of shoppers,
not only to better address them in retail environment with embedded content, but how to accommodate them as museum visitors.
Clues to engaging people in interactive display spaces might be found by looking at studies done on shoppers. For example,
researchers have discovered that shoppers can be divided into “hunters” and “gatherers”. Some shoppers
will enter a store knowing exactly what they are looking for. They “hunt down” what they need and leave. Other
shoppers tend to forage or gather. Even if these “gatherers” have a list of specific items to buy they will allow
themselves to wander and look around for a bargain they hadn’t necessarily come for. Do these tendencies offer anything
for exhibition designers and developers to think about when it comes to engaging their audience in museum exhibitions? Beyond
the learning styles defined by Gardner, Kolb and others, it may be beneficial to consider tendencies for acquiring information
as we might acquire products? How might exhibition experiences offer opportunities for the hunter or gatherer in us?
Gender also plays an important role in retail anthropology.
While there is always grey area in distinguishing between female and male behaviors in response to their environment, might
exhibition designers take specific spatial and organizational conditions into account when an exhibit’s subject matter
is likely to be more appealing to women or men?
Dwell time is also an obsession of exhibition developers and designers, equating time spent in the exhibition with
the level of engagement and the success of its offerings. Not surprisingly, numerous studies have been done to increase
dwell time in stores and these should be compared to those made by exhibition evaluators.
Paco Underhill is a retail anthropologist specializing in shopper behavior and
environmental psychology. In his book “Why We Buy” he describes the role of the senses, the importance of smell,
taste and especially touch. Hands-on shoppers make better buyers. Museums may not be interested in selling objects (save
the gift shop) but they want to engage the visitor. Educators understand the value of multi-sensory visitor participation.
Gone are the days of strolling through a museum as a simple spectator. This is a relatively new development in both museums
and retail environments. Until recently researchers didn’t understand the importance of how something felt to a consumer.
In fact, our sense of touch in a retail setting has only begun to be seriously considered.
The study of touch in marketing is called “haptic research”. Joann
Peck, Associate Professor of Marketing at the University of Wisconsin’s School of Business is a leader in haptic research.
She created a taxonomy of touch to help delineate the motivations behind touching things. Aside from picking up the object
and turning the object over to observe it, there is the assessment of weight, temperature, texture and softness. Another
aspect of touch, perhaps most important in its impact on marketing, is touching something for the pure experience itself.
Moving your hand over a soft wool sweater, running your fingers over a laptop’s keypad, or over the surface of a cut
crystal bowl. In 2008 the first conference devoted to sensory marketing took place at the University of Michigan. Understanding
the role of touching objects in our decision making process is a relatively new field of research. It would seem likely
that this information would be useful to exhibition designers and developers interested in bonding visitors with certain
material experiences.
The real
point in all of this is that much of the research about museum visitors is being derived from studying visitors in the museum.
There is nothing wrong with that except what we learn is bound to be incomplete. If we are to understand
the way museum visitors behave with material elements we should take into account where most people come in contact with
material goods, the expectations they develop there and the behaviors they displayed.
Consider this study done in 2010:
- 197 million
adults visit a shopping center each month. They represent 94% of the adult population in the U.S.
- 75% of all
Americans visit a mall at least once a month.
- Shopping malls have become the third most frequented location
for Americans, after home and work.
- Shopping malls have become community centers for social and recreational activities.
- On average,
shoppers visit 2.9 times per month and stay 1 hour and 17 minutes.
One doesn’t need to compare these findings to those of museum visits to
realize that the average American spends far more time shopping than in museums. That’s what makes museums special.
That’s also what makes understanding the shopper’s behavior so critical in understanding and designing for the
museum visitor.
MWB, 2011